![]() ![]() ![]() Like rockets from the demons, your own rockets can be intercepted with weapons fire, though this rarely happens outside random coincidence. ![]() The slow speed of the rockets makes long range combat difficult, unless it is being used against a big, slow-moving target. Medium range combat is most effective with the weapon, with the physics engine sending enemies flying, often in several pieces. The rockets travel only slighter faster then the plasma gun shots, but their effects are much more devastating a single rocket can kill, even gib, a half dozen zombies grouped together.Īs in Classic Doom, short range combat is dangerous if not suicidal, especially near ledges, since the blowback effect of the rockets is much stronger than before. Like the earlier version, it carries highly-explosive rockets and reloads fairly quickly. The rocket launcher also does not have an electronic screen to serve as the ammo counter, unlike many of the other weapons which have been modified to include the aforementioned. Ammunition for the rocket launcher is in the form of 5 or 10 clips of rockets. Its time interval between firing has also increased, limiting its ability to barrage opponents. Unlike the Classic Doom rocket launcher, which allowed for endless firing, the new rocket launcher loads from a 5-rocket clip. ![]()
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